NEON SWARM

For press and creators

Press kit

Facts, descriptions, logos and screenshots of NEON SWARM, free to use in coverage of the game. Need a TestFlight invite or an interview? Write to us.

01Fact sheet

Title
NEON SWARM
Developer
Erezia (Astrotix)
Based in
France
Platforms
iOS, Android
Release
Coming soon. In closed testing (TestFlight), version 0.9.1
Price
Free to play. Optional purchases: gems (cosmetics only) and PASS NEON, a one-time pass for ad-free rewards once rewarded ads exist
Genre
Arcade swarm runner
Modes
Campaign (20 levels, 3 chapters) and an endless ranked run with a monthly leaderboard
Languages
English, French, German, Spanish, Korean, Japanese, Hindi
Engine
Unity
Website
neonswarm.dev
Press contact
astrotixi@gmail.com

02About the game

Short description (40 words)

NEON SWARM is a mobile swarm runner. Steer a tiny army of neon robots across a rooftop highway, pick the gates that grow your swarm, shred red hordes on autopilot, and raise your shield at the right moment to take down giant bosses.

Long description

Tiny robots. Big chaos. In NEON SWARM, you lead a swarm of pocket-sized neon robots through a cyberpunk city, with one thumb. The swarm runs and fires on its own; you steer it left and right, choose between gates that add, multiply or subtract robots, and decide exactly when to raise the shield against telegraphed attacks.

The campaign crosses three chapters, Neon Rooftops, The Docks and The Core, over 20 short levels that each end in a showdown with the Guardian, a stone golem that sweeps lanes and slams shockwaves. The endless ranked run has no finish line: the Guardian, the Sentinel and the Crusher take turns, and your best distance of the month goes on a monthly leaderboard with relative leagues (Neon is the top 1%), a podium and monthly rewards. Every ranked run is replayed by the server to keep the board honest.

Skins, speed trails, animated portrait frames and name plates are purely cosmetic. Nothing you can buy makes your swarm stronger.

03Key features

  • One-thumb controls: steer, and hold the shield. The robots shoot by themselves.
  • Gates that add, multiply or subtract robots, and hordes that pop by the dozen.
  • Three bosses with readable, telegraphed attacks: the Guardian in the campaign, then the Guardian, the Sentinel and the Crusher in rotation on the endless run.
  • A 20-level campaign across three chapters, with up to three stars per level.
  • An endless ranked run with a monthly leaderboard, six relative leagues from Bronze to Neon, and server-verified scores.
  • Nothing for sale makes you stronger: gems buy premium skins and portrait packs; PASS NEON only skips future rewarded ads.
  • Comfort options: left-handed mode, reduced flashes, reduced motion, large text, high contrast.
  • Available in seven languages.

04Screenshots

Full resolution (1170 × 2532), JPG. Captured from the 0.9.1 test build; some gameplay shots show the French interface. Final visuals may change.

05Logos and icon

PNG with transparency. Please don't recolor, distort or redraw the logo.

Logo, stackedPNG · 1024 × 640 · 0.4 MB
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Logo, widePNG · 1024 × 256 · 0.2 MB
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App iconPNG · 1024 × 1024 · 0.2 MB
Download

06Gameplay video

A 7-second silent loop of real gameplay from the test build (MP4, H.264, 540 × 1168). It was recorded with the French interface, so the few on-screen words were removed. Longer footage is available on request.

Download the loop (MP4, 1.1 MB)

07About the studio

Erezia (Astrotix) is an independent game studio based in France, building NEON SWARM in Unity and testing it on real phones through TestFlight.

Press contact

TestFlight invites, interviews, extra assets: astrotixi@gmail.com.

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