01Fact sheet
- Title
- NEON SWARM
- Developer
- Erezia (Astrotix)
- Based in
- France
- Platforms
- iOS, Android
- Release
- Coming soon. In closed testing (TestFlight), version 0.9.1
- Price
- Free to play. Optional purchases: gems (cosmetics only) and PASS NEON, a one-time pass for ad-free rewards once rewarded ads exist
- Genre
- Arcade swarm runner
- Modes
- Campaign (20 levels, 3 chapters) and an endless ranked run with a monthly leaderboard
- Languages
- English, French, German, Spanish, Korean, Japanese, Hindi
- Engine
- Unity
- Website
- neonswarm.dev
- Press contact
- astrotixi@gmail.com
02About the game
Short description (40 words)
NEON SWARM is a mobile swarm runner. Steer a tiny army of neon robots across a rooftop highway, pick the gates that grow your swarm, shred red hordes on autopilot, and raise your shield at the right moment to take down giant bosses.
Long description
Tiny robots. Big chaos. In NEON SWARM, you lead a swarm of pocket-sized neon robots through a cyberpunk city, with one thumb. The swarm runs and fires on its own; you steer it left and right, choose between gates that add, multiply or subtract robots, and decide exactly when to raise the shield against telegraphed attacks.
The campaign crosses three chapters, Neon Rooftops, The Docks and The Core, over 20 short levels that each end in a showdown with the Guardian, a stone golem that sweeps lanes and slams shockwaves. The endless ranked run has no finish line: the Guardian, the Sentinel and the Crusher take turns, and your best distance of the month goes on a monthly leaderboard with relative leagues (Neon is the top 1%), a podium and monthly rewards. Every ranked run is replayed by the server to keep the board honest.
Skins, speed trails, animated portrait frames and name plates are purely cosmetic. Nothing you can buy makes your swarm stronger.
03Key features
- One-thumb controls: steer, and hold the shield. The robots shoot by themselves.
- Gates that add, multiply or subtract robots, and hordes that pop by the dozen.
- Three bosses with readable, telegraphed attacks: the Guardian in the campaign, then the Guardian, the Sentinel and the Crusher in rotation on the endless run.
- A 20-level campaign across three chapters, with up to three stars per level.
- An endless ranked run with a monthly leaderboard, six relative leagues from Bronze to Neon, and server-verified scores.
- Nothing for sale makes you stronger: gems buy premium skins and portrait packs; PASS NEON only skips future rewarded ads.
- Comfort options: left-handed mode, reduced flashes, reduced motion, large text, high contrast.
- Available in seven languages.
04Screenshots
Full resolution (1170 × 2532), JPG. Captured from the 0.9.1 test build; some gameplay shots show the French interface. Final visuals may change.
01 · Swarm run
02 · Horde
03 · Guardian boss
04 · Shield block
05 · Prism trail
06 · Home
07 · Campaign map
08 · Shop
09 · Victory
05Logos and icon
PNG with transparency. Please don't recolor, distort or redraw the logo.
06Gameplay video
A 7-second silent loop of real gameplay from the test build (MP4, H.264, 540 × 1168). It was recorded with the French interface, so the few on-screen words were removed. Longer footage is available on request.
Download the loop (MP4, 1.1 MB)
07About the studio
Erezia (Astrotix) is an independent game studio based in France, building NEON SWARM in Unity and testing it on real phones through TestFlight.

