NEON SWARM Get notified

iOS & Android Coming soon

Tiny robots. Big chaos.

Real footage, build 0.9.1

Steer a pocket-sized army of neon robots across a rooftop highway. Pick the right gates, grow the swarm and turn hordes of red bots into scrap. Your robots do the shooting. You steer, and raise the shield when it really counts.

In closed testing on TestFlight. Not on the App Store or Google Play yet. No mail app? Write to astrotixi@gmail.com.

  • 20 levels
  • 3 bosses
  • ∞ ranked run
  • 7 languages

01 How it plays

One thumb. Four verbs.

A run lasts a minute or three. You never press a fire button, because there isn't one. Everything else is about where your swarm is, how big it is, and whether the shield is up at the right moment.

  1. Steer. That's it.

    Put a finger down and slide. The whole swarm follows, runs forward on its own and fires on its own. No joystick, no attack button. We checked twice.

    Gameplay clip: steering the swarm into a horde.
  2. Grow. Pick a side.

    Gates change the size of your swarm. One gate per row, so choose fast. Six robots can be a hundred and twenty a few gates later. Or two, if you like red.

    +10×3−20
    A swarm of 120 robots running down the neon highway.
  3. Shred. In bulk.

    Red hordes march straight into your crossfire and pop by the dozen. Shoot open bonus crates for weapons like Double Shot, then watch the coins rain.

    The swarm, leaving a flame trail, blasting through red robots.
  4. Shield. On time.

    Big attacks warn you first: a lane turns red, a shockwave builds up. Hold the shield button and the swarm shrugs it off. Hold it too long and the energy runs dry.

    Gameplay clip: blocking the Guardian’s shockwave with the shield.

02 Bosses

Big. Angry. Fair.

Every boss tells you what's coming: a red lane, a sweep, a shockwave. Read it, slide out of the way or hold the shield, then let the whole swarm unload into the weak spot.

The Guardian, a black stone golem with glowing orange cracks, standing on its arena platform.
Boss · Campaign and endless runThe Guardian

It sweeps whole lanes, then slams the floor hard enough to shake the skyline. When its core opens, everything you've got goes in.

The Sentinel turret on its hexagonal platform, glowing orange as it charges a shot.

The Sentinel

A turret from the endless run, with one hobby: it paints a lane red, then fires straight down it. Don't be in that lane.

The Crusher, a walking scrap machine with two hydraulic arms, coming down the highway.

The Crusher

Two hydraulic arms and zero patience. It takes its turn in the endless run’s boss rotation, right after the Sentinel. Bring a big swarm.

03 Campaign

20 levels.
3 chapters.
1 city.

Start on the rooftops, fight your way down to the docks, then go straight for the core. Each level is a short run with the Guardian waiting at the end, and the barriers, presses and lasers get meaner every chapter.

  1. Neon Rooftops

    Chapter 1 · Levels 1–7

    Billboards, wind, and far too many red robots for a Tuesday.

  2. The Docks

    Chapter 2 · Levels 8–14

    Cranes, containers, and a harbor that never clocks out.

  3. The Core

    Chapter 3 · Levels 15–20

    The power plant at the heart of the city. Very bright. Very angry.

Up to 3 stars a level.
60 in total.

Nobody is judging you. Except the stars.

The campaign map of Chapter 1, Neon Rooftops, with locked levels and a Play button for Level 1, First Steps.

04 The Run

No finish line. Just distance.

The endless mode never ends, it only gets harder. Your best distance of the month sets your rank, and the top three get the podium. Leagues are relative: beat most of the board and you climb, all the way to Neon, the top 1%.

When the month closes, everyone who ranked gets a badge. Higher leagues add the trail of the month, animated portrait frames and coins. Then it all resets.

  1. Top 1%
    Neon
  2. Top 5%
    Diamond
  3. Top 15%
    Platinum
  4. Top 35%
    Gold
  5. Top 65%
    Silver
  6. Everyone
    Bronze

Ranked runs get checked. The server replays every ranked run from its seed and your inputs. A 999,999 m run from a tampered phone stays on the tampered phone.

Podium screen, shown with sample data from a test build. The live leaderboard opens at launch.

Your profile shows your league, your best distance and a trophy case that fills up month after month.

A player profile in the Gold league, with a trophy case of past months. Sample data.
Profile screen, sample data from a test build.

05 Looks

Look sharp. Change nothing.

Skins, speed trails, animated portrait frames and name plates. All of it is cosmetic: a swarm in a premium suit fights exactly like a swarm in the classic one.

Storm, a silver robot with a lightning bolt and a forked antenna.
StormPremium skin
Eclipse, a hooded black robot with pink eyes and a crescent halo.
EclipsePremium skin
Reactor, an armored robot with a glowing orange core in its chest.
ReactorPremium skin

Speed trails

What your swarm leaves behind on the highway. Currently showing: Flames.

Frames that move

Animated ornaments for your portrait, plus name plates for the leaderboard. Some are monthly league rewards, some are in the shop.

  • GlowPilotDragon plate
  • SirSparksSeraph plate
  • TinyTitanGalaxy plate

The fine print, in large print.

  • Free to play. Real money buys two things: gems, which only buy looks, and PASS NEON, a one-time pass that will skip rewarded ads and grant their rewards directly (×2 at the end of a run, gift upgrades) once ads arrive.
  • Coins are earned by playing. They're never sold.
  • No ads in the current test build. If ads arrive later, the plan is rewarded videos you choose to watch, and the privacy policy gets updated first.
  • No sign-up. No email, no password. The game uses an anonymous player ID.
The Comfort tab of the settings: reduced flashes, reduced motion, camera shake, large text, high contrast and language.

06 Comfort

Plays your way.

Lots of neon, lots of explosions. So the game lets you turn the intensity down without turning the fun off.

  • Left-handed modeMoves the shield button to the other side. Settings › Game
  • Reduced flashesTones down hit flashes and explosions. Settings › Comfort
  • Reduced motionCalmer camera and effects. Settings › Comfort
  • Camera shakeOn by default. Off if your stomach says so. Settings › Comfort
  • Large text, high contrastTwo separate switches for easier reading. Settings › Comfort
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07 Studio

Made in France. Tested on real phones.

NEON SWARM is made by Erezia (Astrotix), an independent studio in France. It's built in Unity, playtested on iPhones through TestFlight, and tuned one gate at a time.

The button opens your email app. No mail app? Write to astrotixi@gmail.com. We'll only use your address to tell you the game is out.

  • Status
    Closed testing (TestFlight)
  • Build
    0.9.1
  • Platforms
    iOS and Android
  • Price
    Free. Optional purchases: gems (looks only) and PASS NEON
  • Launch
    When it's ready. Better late than laggy.